![]() ![]() Windows Mixed Reality for SteamVR allows users to run SteamVR experiences on Windows Mixed Reality immersive headsets. Does Windows Mixed Reality work with SteamVR? Are there offerings that can help me bootstrap or offload backend development?Īzure PlayFab is a complete backend platform for live games. Our venue specializes in multiuser experiences, and I'd like to focus our development time on content and front-end development. End users get maximum performance and minimum latency, whether they're using a Windows Mixed Reality device or any other headset. The OpenXR API uses a loader to connect your application directly to your headset's native platform support. OpenXR lets you write code once that's portable across a wide range of hardware platforms. OpenXR is an open royalty-free API standard from Khronos, providing engines with native access to various devices across the mixed reality spectrum. ![]() Where should I begin with learning how to build immersive experiences for use with the Windows Mixed Reality platform or other virtual reality devices?īegin your native development journey by getting acquainted with OpenXR, which can be used to develop unique immersive experiences with on any Windows Mixed Reality immersive VR headset. What Azure mixed reality services are available to assist with building professional and informative immersive training and simulation experiences.Introduction to popular engines like Unity and Unreal.The Mixed Reality Docs hub contains several pages covering different components of the immersive experience design process, including core concepts, interaction models, UX elements, etc.Īdditionally, there are many pages dedicated to developing immersive experiences. It allows for easy switching between OpenXR runtimes, shows lists of the runtime's supported extensions, and allows for inspection of common properties and enumerations, with direct links to relevant parts of the OpenXR specification.Here is a list of Enterprise and Location-Based Entertainment Support FAQ topics:ĭesign and development FAQ What resources does the Windows Mixed Reality platform have to assist with designing and developing immersive experiences? You can do this manually but we use, and recommend using OpenXR Explorer. While each OpenXR compatible runtime should support any OpenXR device, for best results, install the official runtime (SteamVR for Vive/Index, Oculus app for Quest, etc). If there are several OpenXR runtimes on your computer, you will need to set an environment variable so that Unreal Engine can find the correct OpenXR runtime. To use HoloLens specific features, such as HoloLens remoting, you need to download and install the Microsoft OpenXR plugin from the Marketplace OculusĬomplete the following items to begin using your Oculus devices with OpenXR in the Unreal Editor:Ĭomplete the steps in Oculus Prerequisites to set up your computer and device.Ĭomplete the following items to begin using your SteamVR devices with OpenXR in the Unreal Editor:Ĭomplete the steps in SteamVR Prerequisites to set up your computer and device. Optional: Install the Microsoft OpenXR Plugin Follow the instructions in Microsoft's documentation to update the OpenXR runtime on your device. Install the latest OpenXR runtime on your HoloLens. Optional:Install the Microsoft OpenXR PluginĬomplete the following items to begin using your HoloLens devices with OpenXR in the Unreal Editor:Ĭomplete the steps in HoloLens Prerequisites to set up your computer and device.ĭisable the Windows Mixed Reality plugin in your Unreal project. Windows Mixed RealityĬomplete the following items to begin using your Windows Mixed Reality devices with OpenXR in the Unreal Editor:Ĭomplete the steps in Microsoft's Getting Started with OpenXR documentation to install the OpenXR runtime for Windows Mixed Reality on your computer.Įnable the OpenXR plugin in your Unreal project. ![]() Make sure you disable the Oculus, SteamVR and Windows Mixed Reality plugins when using the OpenXR plugin in your Unreal project. Currently, some of the platform-specific plugins in UE are incompatible with the OpenXR plugin. ![]()
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